For the 12/31 version.
All commands are entered with your character facing right. If you're facing left, reverse the directions.
New techniques and elements not in "Limited" are written in red.
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It can be used repeatedly with few gaps. |
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Strength is between weak and strong attacks. |
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Strong attack, but takes a while to use again. This attack can knock your opponent off the ground. |
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Powerful attack that cannot be blocked. Consumes a little of your special gague and differs depending on the character. |
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Attacks your opponent's lower body. Crouching strong attacks can knock your opponent over. |
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Attack your opponent while in the air. The jump attack can also throw your opponent off the ground. |
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Causes a long-range attack. The majority attack your opponent's torso (can't be prevented by the crouching guard) |
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Moves your character forwards. |
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Moves backwards slowly. |
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Makes your character run. Attacking while dashing results in a dash attack. |
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Makes your character jump backwards. |
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Makes your character crouch. This allows you to dodge some attacks. |
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Makes your character jump. If you do this in the air, you can double jump. |
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Jumps a bit higher than usual. You can also slighly control your direction and speed in the air. |
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Jumps forward less than a normal jump. |
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Guard while standing. This doesn't protect against crouch attacks. |
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Guards while crouching. Doesn't protect against jump attacks or torso attacks. |
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Guard in the air. You can't guard against lower attacks. |
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Avoid attacks. Note that you can still be thrown while dodging. |
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Avoids being thrown by your opponent. It is similar to the backstep. |
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Performs a grap (required for throwing) |
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When the person being grabbed uses this command, they grab back. |
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Throws your opponent. Different characters throw in different ways. |
Situations where your character directly throws the opponent instead of grabbing:
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Any direction ![]() ![]() |
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Performs an aerial throw. Different characters throw in different ways. |
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Avoids being thrown. It's also possible against aerial throws, but you can't escape if you're thrown while dodging or from behind. |
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By using this move at the moment you hit the edge of the screen or the ground, you can quickly recover. | |
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Causes your character to perform a taunt. | |
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By using a dash, counter, etc. while your opponent is guarding, you can cancel it and attack. | ||
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ダッシュ攻撃、カウンター、特定の必殺技を最終奥義や挑発でキャンセルをかけられます。ヒットさせた場合はジャンプでキャンセル出来るものもあります。 | ||
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中攻撃以上のボタンを連続して押すと、強攻撃等が自動的に出ます(相手にヒットかガードさせないと出ません)。
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↓ 必殺技orダッシュ攻撃orカウンター ↓ 最終奥義or挑発orジャンプ |
特殊技 | |
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扇ヶ谷コンビネーション※ |
空中で![]() ![]() ![]() |
エアースラッシュ |
必殺技 | |
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遠心破砕拳 |
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ケミカル・インパクト |
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フェノメノン・クラッシュ |
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マッハ・ジャブ |
最終奥義 | |
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遠心連殺拳 |
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ファイナル・インパクト[ガード不能] |
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超フェノメノン・クラッシュ |
特殊技 | |
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トス※ |
必殺技 | |
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竜巻レシーブ |
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稲妻サーブ |
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クイックドライバー |
最終奥義 | |
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ハイパータックル |
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雷光サーブ[超サーブ] |
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ライトニング・ストレート[超なぐり] |
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ハイパーアーマー |
特殊技 | |
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下段前蹴り |
相手の近くで![]() ![]() ![]() |
足甲砕き |
必殺技 | |
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覇王拳 |
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双龍拳 |
空中で![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
真空飛び足刀 |
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飛び膝踵落とし |
最終奥義 | |
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雷龍覇王拳 |
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雷龍衝撃破 |
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雷龍閃斧[超カカト] |
特殊技 | |
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スライディング |
空中で![]() ![]() ![]() |
こ・ぷれす[尻] |
空中で![]() ![]() ![]() ![]() ![]() ![]() ![]() |
急降下 |
必殺技 | |
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ボンボンアタック |
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ボンボンアッパー |
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めぐみ・けりけりパンチ |
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ふみふみ乗っかり |
最終奥義 | |
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ぼんぼんさいくろん[超ぼんぼん] |
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ぼんぼんなっぱ〜[超なっぱ〜] |
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めぐみ・らぶらぶらんぶ[乱舞] |