★ FAQ
SEGA SATURN FAQ
SBL programming
Q ) I want to match polygons and scrolls. Q ) I don't understand the setting of the distance between the viewpoint and the reference point and the distance between the viewpoint and the projection surface. Q ) If the RBG is tilted too much, it will be clipped. Q ) When NBG0 plane is used with 32k color and 2WORD, the inverted cell is not displayed correctly. Q ) I want to hang only SCL_SP2 Semi-transparency also hangs SCL_SP6. Q ) Sprites flicker when Guro shading is applied. Q ) When SPR_2SetChar and SPR_2ClrChar are repeatedly defined / deleted, they hang up. Q ) I want to display sprites in palette format. Q ) I want to set a priority for sprites. Q ) I cannot secure more than 256 colors with the SCL_AllocColRam function. Q ) How to get the stereo / monaural information set in multiplayer. Q ) How do you set STEREO / MONO? Q ) How to set "fade" of "SND_SetSeqVl" Q ) Loop at the end when playing a PCM stream Q ) How to switch the tone bank during sequence playback Q ) Please tell me how to use SND_CtrlDirMidi (). Q ) How can I set the PAN for the sequence in SBL? Q ) Why doesn't PER_LInit return a peripheral ID? Q ) What is the description about multi-tap? Q ) About peripheral data output. Q ) What happens if different types of peripherals are stuck? Q ) What is the peripheral size used for? Q ) What is the "mega drive" of PER_ID_MD? Q ) The peripheral connected to the multi-tap suddenly becomes inoperable. Q ) Please tell me more about analog peripherals. Q ) When I connect an analog device to a multi-tap, it doesn't work. Q ) Does DMA_CpuResult () work properly even if I call it before calling DMA_CpuMemCopy * ()?
★ FAQ
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