FAQ

SEGA SATURN FAQ

SBL programming


▲ VDP (1 & 2)

Q ) I want to match polygons and scrolls.
Q ) I don't understand the setting of the distance between the viewpoint and the reference point and the distance between the viewpoint and the projection surface.
Q ) If the RBG is tilted too much, it will be clipped.
Q ) When NBG0 plane is used with 32k color and 2WORD, the inverted cell is not displayed correctly.
Q ) I want to hang only SCL_SP2 Semi-transparency also hangs SCL_SP6.
Q ) Sprites flicker when Guro shading is applied.
Q ) When SPR_2SetChar and SPR_2ClrChar are repeatedly defined / deleted, they hang up.
Q ) I want to display sprites in palette format.
Q ) I want to set a priority for sprites.
Q ) I cannot secure more than 256 colors with the SCL_AllocColRam function.

▲ SOUND

Q ) How to get the stereo / monaural information set in multiplayer.
Q ) How do you set STEREO / MONO?
Q ) How to set "fade" of "SND_SetSeqVl"
Q ) Loop at the end when playing a PCM stream
Q ) How to switch the tone bank during sequence playback
Q ) Please tell me how to use SND_CtrlDirMidi ().
Q ) How can I set the PAN for the sequence in SBL?

▲ Peripheral

Q ) Why doesn't PER_LInit return a peripheral ID?
Q ) What is the description about multi-tap?
Q ) About peripheral data output.
Q ) What happens if different types of peripherals are stuck?
Q ) What is the peripheral size used for?
Q ) What is the "mega drive" of PER_ID_MD?
Q ) The peripheral connected to the multi-tap suddenly becomes inoperable.
Q ) Please tell me more about analog peripherals.
Q ) When I connect an analog device to a multi-tap, it doesn't work.

▲ Other

Q ) Does DMA_CpuResult () work properly even if I call it before calling DMA_CpuMemCopy * ()?
FAQ
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