★ FAQ
SEGA SATURN FAQ
SGL programming
Q ) I want to suspend the drawing of sprites. Q ) I want to change the ratio of sprite color calculation. Q ) I want to give priority to the display of sprites. Q ) I want to change the display position to another location with the sprite drawing function. Q ) Polygons disappear or noise like lines runs on the screen. Q ) I feel that the display of sprites and polygons is delayed by one tempo. Q ) I want to define a new texture by changing the system variable FormTbl. Q ) What is the Z position given to the sprite drawing function? Q ) I want to save the contents of the frame buffer. Q ) Can I use the UseLight option for palettes and color lookups? Q ) Please tell me how to use the slSetSprite function. Q ) I want to give priority to scrolling for each sprite. Q ) When I rotate the sprite, it shifts by 1 dot. Q ) When the sprite is displayed, it looks one dot larger. Q ) I want to create a rotation coefficient table. Q ) I want to use RGB0 in a bitmap. Q ) I want to put the RGB coefficient in the color RAM. Q ) How far can the image effect function of VDP2 be used in SGL? Q ) I want to use the line color of the rotating surface. Q ) slMap16RA does not work. Q ) It seems that ASCII data is prepared for the surface of revolution. Q ) When displaying 256 colors 512 x 512 with rotary scrolling, only 256 minutes can be displayed vertically. Q ) What on earth are you doing in the slInitSystem? Q ) I want to change the number of processing frames dynamically. Q ) Please tell me the difference between slInitSynch and slSynch. Q ) How can I use slSynch to detect processing failures? Q ) When the program is placed in L-RAM, it runs out of control when the third argument of slInitSystem is negative. Q ) About the processing at the time of Z sort. Q ) I would like to switch the frame buffer freely. Q ) I don't know how to specify the palette. Q ) I want to perform processing that waits for drawing. Q ) How do you do the processing that waits for the CPU processing? Q ) Which is better to transfer texture data by DMA or by loop? Q ) I want to use a slave CPU. Q ) I want to execute an SGL function on a slave. Q ) I want to access a detailed CD with SGL. Q ) What if I want to read the data many times? Q ) What is a CDKEY? Q ) I want to set the CDDA to stereo / monaural. Q ) I want to play 4 sounds in PCM. Q ) Effect-related function parameters Q ) How to set mixer parameters in SGL Q ) I want to use a mouse. Q ) How to get the data of SATURN peripheral port 2? Q ) I would like to determine the type of connection peripheral. Q ) How do you set the time information when saving? Q ) The backup date is returned as a different value. Q ) What is the specific usage of slColorCalc? Q ) Does the slLookAt function affect all matrices? Q ) I want to get a 2D coordinate system with SGL. Q ) I want to play CDROM-XA with SGL. Q ) I want to use DGT2 (PP). Q ) I want to program the model data for each stage to be read each time. Q ) I want to cast a shadow. Q ) I don't understand how to use slConvert3Dto2D.
★ FAQ
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