★ FAQ ★ Software creation criteria Specifically, is it necessary to recognize the effective terminal for all connection conditions? Isn't it not possible to simply consider terminal 1 and terminal 2 from the left end regardless of whether they are valid or invalid terminals?
Or is it all right to prevent abnormal operation and runaway due to the minimum connection?
(1) Page 2) Multi-terminal setting principle Double underlined part in the box (2) Page Start application Double underlined part (3) Page Insertion / removal check Double underlined part There is no problem as long as the minimum items are strictly adhered to."If you can't use the save function at all. Even in this case, you must be able to play the game at your own discretion."
There is.
If there are games in different modes for Disk1 and Disk2, and if the save function cannot be used at all, the Disk1 game can be played, but the Disk2 game cannot confirm the startup of Disk1 and transfer data. Besides, I can't play the game.
This violates the creation criteria such as "at the user's discretion ...".
Is there any way to deal with such a case?
Is it okay to display a warning message and move to the multiplayer screen if there is not enough free backup space?
It is not user-friendly to say that you do not let the game play because there is no backup, so it is reasonable to say that you can play the first one on the assumption that you can only play the first one.
Should I treat the backup data as non-existent if I try to start the game in this situation?
Or should it be processed ignoring the connection status?
SAMPLEDAT_00 (clear status data) SAMPLEDAT_01 (self-made puzzle data 1) SAMPLEDAT_02 (self-made puzzle data 2)
Or is it better to fundamentally change the record name between the clear status data and the self-made puzzle data?
The above is the method for exchanging data between multiple disks.
If you want to be able to move back and forth from any disk unconditionally, you do not need to check the backup data.
★ FAQ ★ Software creation criteria