★ Graphic Tools Guide ★ Format listoffset | size | Explanation |
|---|---|---|
$ 000 | $ 100 | Header |
$ 100 | variable | Palette data |
variable | variable | Sprite data |
variable | variable | Pattern data |
offset | size | function |
|---|---|---|
$ 00 | $ 10 | Identifier = "SEGA_SPRED_01.00" ("_" = $ 20) |
$ 10 | long | Palette data offset address |
$ 14 | long | Palette data size (bytes) |
$ 20 | long | Sprite data offset address |
$ 24 | long | Sprite data size (bytes) |
$ 30 | long | Pattern data offset address |
$ 34 | long | Pattern data size (bytes) |
$ 38 | $ C8 | Dummy data (all $ 00) |
| offset | size | function |
|---|---|---|
| $ 00 | word | Color RAM mode |
| $ 02 | $ 0E | Dummy data (all $ 00) |
| $ 10 | variable | Color code |
Mode 0 (0x0000) | 16bit x 1024 colors |
Mode 1 (0x1000) | 16bit X 2048 colors |
Mode 2 (0x2000) | 32bit x 1024 colors |
MSB LSB │ │ B │ G │ R │ ┌─┬─┬─┬─┬─┬─┬─┬─┬─┬─┬─┬─┬─┬─┬─┬─┐ │ * │ 4 │ 3 │ 2 │ 1 │ 0 │ 4 │ 3 │ 2 │ 1 │ 0 │ 4 │ 3 │ 2 │ 1 │ 0 │ └─┴─┴─┴─┴─┴─┴─┴─┴─┴─┴─┴─┴─┴─┴─┴─┘ * Can be set freely (usually 1b)
offset | size | function |
|---|---|---|
$ 00 | word | Number of registered sprites |
$ 02 | $ 0E | Dummy data (all $ 00) |
$ 10 | variable | Sprite header x number of registered sprites |
variable | variable | CG data |
offset | size | function |
$ 00 | word | Sprite H size |
$ 02 | word | Sprite V size |
$ 04 | word | Color mode |
$ 06 | word | Color offset address * 1 |
$ 08 | long | CG data offset address * 2 |
$ 0C | long | CG data size (bytes) * 3 |
MSB LSB │ Even coordinate code │ Odd coordinate code │ ┌─┬─┬─┬─┬─┬─┬─┬─┐ │ 3 │ 2 │ 1 │ 0 │ 3 │ 2 │ 1 │ 0 │ └─┴─┴─┴─┴─┴─┴─┴─┘
MSB LSB │ Palette code │ ┌─┬─┬─┬─┬─┬─┬─┬─┐ │ 7 │ 6 │ 5 │ 4 │ 3 │ 2 │ 1 │ 0 │ └─┴─┴─┴─┴─┴─┴─┴─┘
MSB LSB │ │ B │ G │ R │ ┌─┬─┬─┬─┬─┬─┬─┬─┬─┬─┬─┬─┬─┬─┬─┬─┐ │ * │ 4 │ 3 │ 2 │ 1 │ 0 │ 4 │ 3 │ 2 │ 1 │ 0 │ 4 │ 3 │ 2 │ 1 │ 0 │ └─┴─┴─┴─┴─┴─┴─┴─┴─┴─┴─┴─┴─┴─┴─┴─┘* Can be set freely (usually 1b)
offset | size | function |
|---|---|---|
$ 00 | word | Number of registration patterns |
$ 02 | $ 0E | Dummy data (all $ 00) |
$ 10 | variable | Pattern header x number of registered patterns |
variable | variable | Sprite placement data |
offset | size | function |
|---|---|---|
$ 00 | long | Sprite placement data offset address * |
$ 04 | word | Number of sprite entries |
$ 06 | $ 0A | Dummy data (all $ 00) |
offset | size | function |
|---|---|---|
$ 00 | word | Inversion information |
$ 02 | word | Dummy data ($ 0000) |
$ 04 | word | Color mode |
$ 06 | word | Color RAM offset address |
$ 08 | word | CG data offset address |
$ 0A | word | Sprite size |
$ 0C | word | Offset A (H coordinate) |
$ 0E | word | Offset A (V coordinate) |
$ 10 | word | Offset B (H coordinate) |
$ 12 | word | Offset B (V coordinate) |
$ 14 | word | Offset C (H coordinate) |
$ 16 | word | Offset C (V coordinate) |
$ 18 | word | Offset D (H coordinate) |
$ 1A | word | Offset D (V coordinate) |
$ 1C | word | Dummy data ($ FFFF) |
$ 1E | word | Sprite number |
MSB LSB │ Unused │ Inverted │ Unused │ Unused │ ┌─┬─┬─┬─┬─┬─┬─┬─┬─┬─┬─┬─┬─┬─┬─┬─┐ │ 0 │ 0 │ 0 │ 0 │ 0 │ 0 │ 0 │ 0 │ 0 │ 0 │ V │ H │ 0 │ 0 │ 0 │ 0 │ └─┴─┴─┴─┴─┴─┴─┴─┴─┴─┴─┴─┴─┴─┴─┴─┘ V: VF = vertical inversion H: HF = horizontal inversion
MSB LSB │ Unused │ Color mode │ │ │ ┌─┬─┬─┬─┬─┬─┬─┬─┬─┬─┼──┬──┬──┬─┬─┬─┐ │ 0 │ 0 │ 0 │ 0 │ 0 │ 0 │ 0 │ 0 │ 0 │ 0 │ b2 │ b1 │ b0 │ 0 │ 0 │ 0 │ └─┴─┴─┴─┴─┴─┴─┴─┴─┴─┴──┴──┴──┴─┴─┴─┘ b2 b1 b0 0 0 0 Mode 0 16 colors (color bank) 0 0 1 Mode 1 16 colors (look-up table) 0 1 0 Mode 2 64 colors (color bank) 0 1 1 Mode 3 128 colors (color bank) 1 0 0 Mode 4 256 colors (color bank) 1 0 1 Mode 5 32K color (RGB)
MSB LSB │ Color RAM offset address * / 8H ┌──┬──┬──┬──┬──┬──┬──┬──┬──┬──┬──┬──┬──┬──┬─┬─┐ │ aD │ aC │ aB │ aA │ a9 │ a8 │ a7 │ a6 │ a5 │ a4 │ a3 │ a2 │ a1 │ a0 │ 0 │ 0 │ └──┴──┴──┴──┴──┴──┴──┴──┴──┴──┴──┴──┴──┴──┴─┴─┘ * Relative address from the beginning of color RAM
MSB LSB │ CG data offset address * / 8H ┌──┬──┬──┬──┬──┬──┬──┬──┬──┬──┬──┬──┬──┬──┬─┬─┐ │ aD │ aC │ aB │ aA │ a9 │ a8 │ a7 │ a6 │ a5 │ a4 │ a3 │ a2 │ a1 │ a0 │ 0 │ 0 │ └──┴──┴──┴──┴──┴──┴──┴──┴──┴──┴──┴──┴──┴──┴─┴─┘ * Relative address from the beginning of CG data
MSB LSB │ │ H size / 8H │ V size │ ┌─┬─┬──┬──┬──┬──┬──┬──┬──┬──┬──┬──┬──┬──┬──┬──┐ │ 0 │ 0 │ h5 │ h4 │ h3 │ h2 │ h1 │ h0 │ v7 │ v6 │ v5 │ v4 │ v3 │ v2 │ v1 │ v0 │ └─┴─┴──┴──┴──┴──┴──┴──┴──┴──┴──┴──┴──┴──┴──┴──┘
AB ┏━━━━━━┓ ┃ ┃ ┃ ┃ ┃ ┃ ┃ ┃ ┃ ┃ ┗━━━━━━┛ DC
★ Graphic Tools Guide ★ Format list