★ Graphic Tools Guide ★ Format list[header] | Mandatory |
|---|---|
[Object] (1) | Mandatory |
[Top point] | Mandatory |
[Normal] | Mandatory |
[polygon] | Mandatory |
[Model name] | Expansion |
........ | |
[Object] (2) | |
[Top point] | |
[Normal] | |
[polygon] | |
........ | |
[object]... | |
............. |
typedef char CHAR;
typedef unsigned char BYTE;
typedef unsigned short WORD;
typedef unsigned long DWORD;
typedef float FLOAT;
struct tag_IFF {
CHAR chunk [4]; // Character chunk name DWORD size; // Data size};
[tag] [data] [tag] [data] ...... ......
Contents: File identification information chunk: "SG3D" Size: 256 Data: Type Description DWORD Version (0x00011000) Number of DWORD objects DWORD [62] Reserved
Contents: Hierarchical information chunk: "OBJT" Size: 96 Data: Type Description FLOAT [4] [3] 3x4 conversion matrix FLOAT [3] Translation (XYZ) FLOAT [3] Rotation (XYZ) FLOAT [3] Scaling (XYZ) DWORD ID (0 to n) DWORD Child ID DWORD Brother ID Remarks: The unit of angle is (degrees) ID is -1 (0xffffffff) if there are no children or siblings
Contents: Vertex coordinate chunk: "VerF" Size: 12x Number of vertices Data: Type Description FLOAT [3] Coordinates of vertices (XYZ) Remarks: Set the above data for the number of vertices
Contents: Vertex normal vector chunk: "NorF" Size: 12x Number of vertices Data: Type Description FLOAT [3] Vertex normal vector (XYZ) Remarks: Set the above data for the number of vertices Unit vector
Contents: Polygon vertex number chunk: "POLY" Size: 8x Number of polygons Data: Type Description WORD [4] Vertex numbers that make up a 4-point polygon Remarks: Set the above data for the number of polygons Vertex numbers are clockwise
Contents: Object (hierarchy) name chunk: "MoNm"
Size: String Length Data: Type Description CHAR [?] String of object name Remarks: The string must include the end code ('\ 0')
Contents: Sega Saturn Goo Table Chunk: "SSGr"
Size: 8x number of polygons Data: Type Description WORD [4] Gouraud data with polygons applied Remarks: Set the above data for the number of polygons The default is {0xc210,0xc210,0xc210,0xc210}
Details separately
Contents: Sega Saturn surface attribute chunk: "SSAt"
Size: 12x Number of polygons Data: Type Description WORD Front and back inversion flag 0 Single_Plane
1 Dual_Plane
WORD Z sort flag 0 SORT_CEN (center point)
1 SORT_MIN (recent points)
2 SORT_MAX (re-distant point)
3 SORT_FAR (unused)
4 SORT_NER (unused)
WORD Texture Number WORD Color (R: G: B = 5: 5: 5)
DWORD Face attribute type BIT
0 texHflip
1 texVflip
2
3 sprTexture
4 sprPolygon
5 sprPolyLine
6
7 UserShade
8 MESHon
9 CL_Shadow
10 CL_Half
11 CL_Trans
12 CL_Gouraud
13 ECdis
14 SPdis
15 CL16Bnk
16 CL16Look
17 CL64Bnk
18 CL128Bnk
19 CL256Bnk
20 CL32KRGB
21 Window_In
22 Window_Out
twenty three
24 UseLight
25 UseClip
26 Use Palette
27 UseNearClip
28 UseDepth
29
30
31
Remarks: Set the above data for the number of polygons. The default is {0,0,0,0xc210,0x01100010}
Details separately
★ Graphic Tools Guide ★ Format list