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STN-25

When using palette-style sprites in VDP1


 issue number:
STN-22
 date of issue:
95/01/20
 media:
● Communication ○ CD-ROM ○ Cartridge ○ Other
 connection:
○ Program ● Hard ○ Manual ○ Tools ○ Game ○ Bug ○ Other
 Information distinction:
● New regulations ○ Change ○ Addition
 importance:
● Strict adherence ○ Recommendation ○ Reference ○ Other
 Attachment:
● None ○ Yes
 Subject supplement:

Contents

When using palette-style sprites, the picture may not be displayed depending on the palette code and color bank values. This is because the dot data is judged as VDP2 shadow function dot data (normal shadow data).

The sprite data judged as normal shadow data is as shown in the attached table depending on the splat type set in VDP2.

List of normal shadow data by sprite type
Sprite type Number of colors Palette code Color bank
Types 0-3, 5
 16
64
128
256
 1110
xx11 1110
x111 1110
1111 1110
 xxxx x111 1111 0000
xxxx x111 11xx 0000
xxxx x111 1xxx 0000
xxxx x111 xxxx 0000
Types 4, 6
 16
64
128
256
 1110
xx11 1110
x111 1110
1111 1110
 xxxx xx11 1111 0000
xxxx xx11 11xx 0000
xxxx xx11 1xxx 0000
xxxx xx11 xxxx 0000
Type 7
 16
64
128
256
 1110
xx11 1110
x111 1110
1111 1110
 xxxx xxx1 1111 0000
xxxx xxx1 11xx 0000
xxxx xxx1 1xxx 0000
xxxx xxx1 xxxx 0000
Types C to F
 16
64
128
256
 1110
xx11 1110
x111 1110
1111 1110
 xxxx xxxx 1111 0000
xxxx xxxx 11xx 0000
xxxx xxxx 1xxx 0000
Not relevant
Type 8
 16
64
128
256
 1110
xx11 1110
x111 1110
1111 1110
 xxxx xxxx x111 0000
xxxx xxxx x1xx 0000
Not relevant
Type 9-B
 16
64
128
256
 1110
xx11 1110
x111 1110
1111 1110
 xxxx xxxx xx11 0000
Not related Not related Not related

reference
"HARDWARE MANUAL / VDP2 User's Manual" ■ 9.1 Sprite data
" ● Normal shadow sprite"
that's all
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