SGL User's Manual
Function reference | Structure reference | SGL supplementary manual | SGL system variable list
SGL REFERENCE

SGL Supplementary Manual


About event registration and execution

Precautions when changing the clock

About initialization of BSS area and system variable area

About blanking interrupt processing

About FRT used in SGL

About operation library and system library

Peripheral Library Overview

Forbidden hands when using the library and ~

About command issuance of sound functions and success or failure.

About polygon data

About attributes for sprite display functions

Sprite display sample

Real-time goo usage procedure

Near clipping

Differences between SGL Ver2.1x and SGL Ver3.00


Function reference | Structure reference | SGL supplementary manual | SGL system variable list
SGL User's Manual
Copyright SEGA ENTERPRISES, LTD., 1997