Graphic Tools GuideSEGA CONVERTER User's Manual
BackForward
SEGA CONVERTER User's Manual

3. 3. About plug-in function


Color depth: 1
Place the bitmap at 1 bit / pixel.
However, the horizontal direction is 1 byte boundary.
1 is displayed in black and 0 is displayed in white.

Color depth: 4
16-color index format.
The RGBQUAD structure is arranged for 16 colors.
After that, a bitmap is placed at 4 bits / pixel.
However, the horizontal direction is 1 byte boundary.

Color depth: 8
256-color index format.
The RGBQUAD structure is arranged for 256 colors.
After that, a bitmap is placed at 8 bits / pixel.

Color depth: 16
Direct color format.
Place the bitmap at 16 bits / pixel.
Each color intensity is formatted as 0b | R5 | G5 | B5.

Color depth: 24 (32)
Direct color format.
Place the bitmap at 32 bits / pixel.
Each color intensity is formatted as 8b | R8 | G8 | B8.

■ What is a plug-in?

The "SS SDK Graphic Tool" provides users with additional custom functions by calling a Win32-compliant DLL (Dynamic Link Library) as an external function.
This additional function is called a "plug-in", and the DLL that adds the function is called a "plug-in module".

By copying the plug-in module into the "PlugIn" folder in the same level as the "SSSDK Graphic Tools" executable file, you can use the additional functions of each module.

■ Plug-in function

There are two types of SSSDK plug-in modules for different purposes.

  1. "File I / O" module
    Inputs and / or outputs files.

  2. "Effects" module
    Apply effects such as filters to the display window.

BackForward
Graphic Tools GuideSEGA CONVERTER User's Manual
Copyright SEGA ENTERPRISES, LTD ,. 1997