FAQ

SEGA SATURN FAQ

Movie related



▲ Overview

Q ) Making animation
Q ) About the playback rate of Cinepak / TrueMotion.

▲ Tools

Q ) What is the latest version of the author editor?
Q ) "Video sample acquisition error" occurs in MovieToSaturn-J.
Q ) MovieToSaturn-J gives an error "The length of video and audio is different".
Q ) Premiere does not improve the image quality of Cinepak compression
Q ) An error occurs when compressing Cinepak with DeBabelizer

▲ Cinepak

Q ) I want to play Cinepak with only audio from the middle.
Q ) When I pause at the joint of a movie in Cinepak, the sound of the next movie sounds.
Q ) About the pose at the time of seamless brunch.
Q ) What is Cinepak error CPK_ERR_SAMPLE_ID?
Q ) Please tell me about the stereo / monaural settings.
Q ) Do you prepare as many buffers as there are movies when doing seamless branching?
Q ) How to play Cinepak correctly with PAL?
Q ) What is the timing of movie registration when doing a seamless branch?
Q ) What should I be careful about when handling errors?
Q ) Are there any precautions when using SCU-DMA for data transfer?
Q ) Please tell me about the relationship between the frame size and the Cinepak compression method.
Q ) What should I do for an efficient processing method for image expansion processing?
Q ) I want to make an uncompressed movie.
Q ) Please tell me about the history output of debug execution.
Q ) The numerical value indicated by the playback time field of the movie playback information is different from the original playback time.

▲ True Motion

Q ) There is no sound in SGL 2.0a with True Motion.
Q ) When "Compression Level" = "High", the movie size becomes smaller.
Q ) What are the precautions for allocating memory for TrueMotion to Low-RAM?
Q ) The created TrueMotion movie contains a logo mark that is not included in the material.
Q ) Is there a way to eliminate the block noise that appears in the highly saturated areas?
Q ) I can't test-play a TrueMotion movie with a commercial title.
Q ) Is it possible to use only TrueMotion audio compression?
Q ) What is DCK_DEFAULT_READSIZE of the HFB_FillBuffer () function?
Q ) When I apply compression with TrueMotion, the whole is dithered.
Q ) Sometimes the True Motion sample cannot be compiled.
Q ) How much buffer size is required when playing a movie for a long time?
Q ) An error occurs during playback of the specified frame and playback is not possible.
Q ) What is the sample "0x25a004a1 = 0x00" doing?
Q ) What is the relationship between buffer size and data rate?
Q ) What is the data transfer method?
Q ) There is white noise on the edges of the sprite display.
Q ) There is noise in the sound in the loop playback mode.
Q ) About the capture environment
Q ) What are the specifications of the SGL sample for Ver 3.5.1.
Q ) The Win95 TrueMotion driver does not recognize DK4Bit and DK3Bit.

▲ MPEG

Q ) How do you create MPEG data?
Q ) Why is the audio playback delayed when playing MPEG?

FAQ
Copyright SEGA ENTERPRISES, LTD., 1997