★ FAQ
SEGA SATURN FAQ
Movie related
- Q ) Making animation
- Q ) About the playback rate of Cinepak / TrueMotion.
- Q ) What is the latest version of the author editor?
- Q ) "Video sample acquisition error" occurs in MovieToSaturn-J.
- Q ) MovieToSaturn-J gives an error "The length of video and audio is different".
- Q ) Premiere does not improve the image quality of Cinepak compression
- Q ) An error occurs when compressing Cinepak with DeBabelizer
- Q ) I want to play Cinepak with only audio from the middle.
- Q ) When I pause at the joint of a movie in Cinepak, the sound of the next movie sounds.
- Q ) About the pose at the time of seamless brunch.
- Q ) What is Cinepak error CPK_ERR_SAMPLE_ID?
- Q ) Please tell me about the stereo / monaural settings.
- Q ) Do you prepare as many buffers as there are movies when doing seamless branching?
- Q ) How to play Cinepak correctly with PAL?
- Q ) What is the timing of movie registration when doing a seamless branch?
- Q ) What should I be careful about when handling errors?
- Q ) Are there any precautions when using SCU-DMA for data transfer?
- Q ) Please tell me about the relationship between the frame size and the Cinepak compression method.
- Q ) What should I do for an efficient processing method for image expansion processing?
- Q ) I want to make an uncompressed movie.
- Q ) Please tell me about the history output of debug execution.
- Q ) The numerical value indicated by the playback time field of the movie playback information is different from the original playback time.
- Q ) There is no sound in SGL 2.0a with True Motion.
- Q ) When "Compression Level" = "High", the movie size becomes smaller.
- Q ) What are the precautions for allocating memory for TrueMotion to Low-RAM?
- Q ) The created TrueMotion movie contains a logo mark that is not included in the material.
- Q ) Is there a way to eliminate the block noise that appears in the highly saturated areas?
- Q ) I can't test-play a TrueMotion movie with a commercial title.
- Q ) Is it possible to use only TrueMotion audio compression?
- Q ) What is DCK_DEFAULT_READSIZE of the HFB_FillBuffer () function?
- Q ) When I apply compression with TrueMotion, the whole is dithered.
- Q ) Sometimes the True Motion sample cannot be compiled.
- Q ) How much buffer size is required when playing a movie for a long time?
- Q ) An error occurs during playback of the specified frame and playback is not possible.
- Q ) What is the sample "0x25a004a1 = 0x00" doing?
- Q ) What is the relationship between buffer size and data rate?
- Q ) What is the data transfer method?
- Q ) There is white noise on the edges of the sprite display.
- Q ) There is noise in the sound in the loop playback mode.
- Q ) About the capture environment
- Q ) What are the specifications of the SGL sample for Ver 3.5.1.
- Q ) The Win95 TrueMotion driver does not recognize DK4Bit and DK3Bit.
- Q ) How do you create MPEG data?
- Q ) Why is the audio playback delayed when playing MPEG?
★ FAQ
Copyright SEGA ENTERPRISES, LTD., 1997