FAQ

SEGA SATURN FAQ

Program in general



▲ DMA

Q ) The transfer from A-BUS to C-BUS using CPU-DMA does not work.
Q ) I can't transfer between the same buses using SCU-DMA.
Q ) The transfer from HighRAM to B-Bus does not work with SCU-DMA.
Q ) Regarding the specifications of the SCU-DMA indirect mode table.
Q ) What are the restrictions during Level 1 startup in DMA?
Q ) About the simultaneous use channel of SCU-DMA.
Q ) Which is the high-speed transfer method from LowRAM to VDP1?

▲ Work RAM High & Low

Q ) What is the difference between High-RAM and Low-RAM?

▲ CD access

Q ) How to do overlay programming?
Q ) How to check the CD tray open?
Q ) How to retrieve the stream resident in the CD buffer for each sector?
Q ) Is the return value of GFS_FRead not returned normally?
Q ) How to find the frame address (FAD) using the CDC function group.
Q ) Please tell me how to play CDDA.
Q ) What should I do if a read error occurs on the CD-ROM?
Q ) Please tell me how to use the CD buffer effectively.
Q ) I want to stop playback in the middle of CDDA playback, take another data from the CD, and continue playing CDDA.

▲ VDP (1 & 2)

Q ) I want to put a sprite between BGs.
Q ) The aspect looks the same for 320x224 and 320x240.
Q ) About the aspect ratio of the screen mode.
Q ) Is it possible to issue RGB code and palette code at the same time?
Q ) What is the difference between the color look-up table (CLUT) mode and the 16-color palette mode?
Q ) Please tell me how to use the color lookup mode.
Q ) Can VDP1 be Lowreso and VDP2 be Hireso?
Q ) Is it possible to have a horizontal resolution of 256?
Q ) What should I do to display 32000 colors in 640x480 TV mode?
Q ) When using ColorRAM in 2048 color mode, the color code of the 2047th color cannot be used.
Q ) When I use a mesh, the screen bleeds.
Q ) When I change the horizontal resolution, noise runs on the screen.
Q ) When I change the horizontal resolution from 320 to 352, the display shifts to the left ...
Q ) What does it mean to be able to use NBG1 as an extended screen?
Q ) How to display RBG in high resolution?
Q ) Can you do Gulon with high resolution?
Q ) When using RBG0 and RBG1, is it possible to rotate only two axes?

▲ Backup

Q ) How do you deal with corrupted backup files that are not unformatted?
Q ) The size returned by the backup management screen and the application is different.
Q ) I don't understand how to calculate the "block" of the capacity unit.
Q ) How should I check the remaining backup capacity?
Q ) What is set for the'language type'when saving?
Q ) How to check the connection of the backup cartridge?
Q ) What should I do to check for bugs when the backup RAM is in an uninitialized state?

▲ SOUND

Q ) What are the STEREO / MONO settings for the CD-DA?
Q ) When I set SND_Init to slInitSound, it doesn't work.
Q ) How to set the volume / Pan in SBL without using the sound I / F library?
Q ) I want to PAN the sequence, but the sound is in the middle.
Q ) How do you calculate the PCM playback pitch?
Q ) I want to bring the data to the 68000 side when playing a PCM stream.
Q ) How to apply an effect to PCM stream playback
Q ) The slot is fixed when playing a PCM stream.
Q ) The volume is reduced by direct MIDI.
Q ) About the floating point specifications of the delay buffer.

▲ Other

Q ) When SH2 crashes.
Q ) Don't you think the SH2 registers are not enough?
Q ) What are the parameter rules (at the assembler level) in GCC?
Q ) Are there any precautions to take when using the SH2 divider?
Q ) Please tell me the time required for data transfer of CPU, DMA (CPU / SCU), etc.
Q ) What are the precautions when developing SATURN software?
Q ) What trap vectors can be used?
Q ) Even if I make an IP, it does not boot.
Q ) Precautions when making a PAL version.
Q ) What ANSI C library can be used for SEGA SATURN development?
Q ) About the default values of VDP, SCU, and SCSP at the time of clock change.
Q ) About the recording range of the program area of the CD.
Q ) About data cartridges.
Q ) I want to create a self-booting CD.
Q ) How to store data as big endian at byte boundary?
Q ) Where should the load address of the 1st Read File be set?
Q ) When I open the tray the moment I black out from the SEGA logo, it goes out of control.
Q ) Please tell me about the hierarchical structure of the 3D model.

FAQ
Copyright SEGA ENTERPRISES, LTD., 1997