Graphic Tools Guide3D Editor User's Manual
■ | Advance
3D Editor User's Manual

1. 1. Introduction


■ Summary

"3D Editor" can read a 3D object file in its own format and refer to the 3D model in any direction and size. Then, attribute information such as color and texture map can be added to the polygon surface included in the 3D model.
In addition, texture mapping across multiple surfaces, which was said to be difficult due to the specifications of Sega Saturn, is also realized by the texture data automatic cutout function.

■ 3D Editor file format

"3D Editor" can handle the following file formats according to usage.

[Read]

【keep】

[Import] [Export]
This is the data used as the material for BMP files and other texture mapping. It can be added or changed by the plug-in module.

■ | Advance
Graphic Tools Guide3D Editor User's Manual
Copyright SEGA ENTERPRISES, LTD ,. 1997