★ Graphic Tools Guide ★ 3D Editor User's Manual
■ | Advance ▼
3D Editor User's Manual 1. 1. Introduction
■ Summary
- "3D Editor" can read a 3D object file in its own format and refer to the 3D model in any direction and size. Then, attribute information such as color and texture map can be added to the polygon surface included in the 3D model.
In addition, texture mapping across multiple surfaces, which was said to be difficult due to the specifications of Sega Saturn, is also realized by the texture data automatic cutout function. ■ 3D Editor file format
- "3D Editor" can handle the following file formats according to usage.
- [Read]
- SG3 file A binary file containing object (model) information.
- SGT file A binary file containing texture information.
- 【keep】
- SG3 file A binary file containing object (model) information.
- SGT file A binary file containing texture information.
- MDL file This is a C language data file that contains object (model) information.
- TXR file This is a C language data file that contains texture information.
- [Import] [Export]
- This is the data used as the material for BMP files and other texture mapping. It can be added or changed by the plug-in module.
■ | Advance ▼
★ Graphic Tools Guide ★ 3D Editor User's Manual
Copyright SEGA ENTERPRISES, LTD ,. 1997