★ Graphic Tools Guide ★ 3D Editor User's Manual
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3D Editor User's Manual 2. Basic editing of 3D Editor
■ Editing attribute data
- Describes a series of tasks for editing an object (polygon).
- ● Open the model file
- In the main window, select File> Open.
- ● Change the display direction of the model
- Select the Rotate Model tool.
- Drag on the main window.
- The model rotates.
- Select the Move Model tool.
- Drag on the main window.
- The model moves.
- Select the Camera Settings tool.
- Select a camera from the pop-up menu.
- The viewpoint moves to the camera position.
- ● Set the color for polygons
- Select the Select Polygon tool.
- In the main window, select the polygon for which you want to set the color.
- Select View> Attributes to display the attributes window.
(If it is already displayed, this operation is not necessary.) - Click the Materials tab in the Attributes window to enter material settings mode.
- Check the "Polygon" radio button.
- Click the Color box to display the color setting dialog.
- Once you have decided on the color you want, click OK.
- Click the "Update" button.
- The color is set for the selected polygon.
- Select "Edit"-> "Deselect" to deselect the polygon.
- ● Set texture for polygons
- Select the Select Polygon tool.
- In the main window, select the polygon you want to texture.
- Select View> Attributes to display the attributes window. (If it is already displayed, this operation is not necessary.)
- Click the Materials tab in the Attributes window to enter material settings mode.
- Check the "Texture Map" radio button.
- Enter the desired texture number in the sprite "ID".
- Click the "Update" button.
- The texture is set on the selected polygon.
- Select "Edit"-> "Deselect" to deselect the polygon.
- To set the texture more concisely ...
- Select the Select Polygon tool.
- In the main window, select the polygon you want to texture.
- Select View> Texture List to display the Texture List window. (If it is already displayed, this operation is not necessary.)
- Double-click inside the display frame of the desired texture number.
- The texture is set on the selected polygon.
- Select "Edit"-> "Deselect" to deselect the polygon.
- ● Set the Z sort flag for polygons
- Select the Select Polygon tool.
- On the main window, select the polygon for which you want to set the Z sort flag.
- Select View> Attributes to display the attributes window. (If it is already displayed, this operation is not necessary.)
- Click the Z sort tab in the attributes window to enter Z sort setting mode.
- Check the desired radio button.
- Click the "Update" button.
- The Z sort flag is set on the selected polygon.
- Select "Edit"-> "Deselect" to deselect the polygon.
- ● Save the model file
- To save in SG3 format ...
- In the main window, select File> Save.
- To save in MDL format ...
- In the main window, select File> Save As.
- Select MDL Files from the combo box.
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★ Graphic Tools Guide ★ 3D Editor User's Manual
Copyright SEGA ENTERPRISES, LTD ,. 1997