Graphic Tools Guide3DME User's Manual
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General-purpose 3D modeling tool User's Manual / 2. Commands


■ File command

Command name function
New (Ctrl + N) Creation of new model data
Open (Ctrl + O) Loading existing model data
keep Saving model data (* .pof)
Save as * .MDL, * .ATA, * .MDB format save (* 1)
Add another window (Ctrl + W) Addition of another viewpoint window
Grid resizing Change the size of the cell where the model data is placed
Exit (Ctrl + Q) Exit 3DME.EXE
(* 1) This is the file data format required when embedding in a program using SGL.

■ Edit command

Command name function
Cancel (Ctrl + U) Redo the work done just before (UNDO)
Cut out Delete selected model
copy Copy of selected model
Paste Paste the model specified in "Cut" and "Copy"
Add polygon Add square polygon
BOX added Addition of cube
Addition of hexagonal prism Hexagonal column added (consisting of quadrilateral polygons)
Addition of octagonal prism Octagonal pillar added (consisting of quadrilateral polygons)
Added 4-point designated polygon Create a polygon consisting of 4 arbitrarily selected vertices
Vertex movement Move selected vertices (multiple selections allowed)
Cleanup Delete multiple polygons on the same plane
Vertex cleanup Unification of vertices at the same coordinates
Vertex cleanup setting Setting how many dots are close to clean up
Vertex cross (0-1-2-3) Used when a twisted polygon is created by specifying 4 points
Vertex cross (0-2-1-3) Used when a twisted polygon is created by specifying 4 points
Automatic grouping Calculate which model exists in each grid (* 2)
Property Set the scale, swap the Y and Z coordinates in 3D space, rotate the left and right axes, and read SG3 at 64x (same as "Properties" in the menu that appears when you click the right mouse button).
(* 2) Must be done immediately before saving MDL, ATA, MBL data

■ Selection command

Command name function
deselection Deselect the specified model
Invert selection Swap selected and unselected models
PP Copy and paste the selected vertices. After that, move / rotate, etc.
merge Combine multiple selected vertices into one
Parts editing Selecting this command opens a new window where you can save the preselected parts as independent Pof data. If you want to use the same data more than once, you can save the data by editing this part, then call it and copy and paste it. Note that the viewpoint conversion in this window uses the rotation command for Perspective.

■ Window command

Command name function
attribute Set the characteristics of the selected polygon
Group editing Select polygon
Texture list Open a list of textures to use for model data
Overlaid display Overlay each window
Displayed side by side Display each window side by side
Close all Close all windows
Window back color specification Set the background color of the window

■ Help command

Command name function
version Display the version of 3DME.EXE

■ Commands such as viewpoint conversion

Command name function
Restore to original size Restore the window to its original size
Move Move the window
Resize Resize the window
Minimize Minimize the window
Maximize Maximize the window
close Close window
TexCheck Display the model with the texture attached
SelectCheck Display the selected part with texture
Front View from the front of the map
Top View from above the map
Right View from the right side of the map
PersPective View the map from various angles
PesPective2 Color polygons appropriately and see from a PersPective perspective

■ Commands that appear when you click the right mouse button

■ Commands that appear by selecting "Properties" in the menu

Command name function
Scale setting Change the size setting of 1 square (unit: dot)
Y <-> Z Swap the Y and Z coordinates in 3D space
Left and right axis rotation By checking, the upper right will be (0,0)
Read SG3 at 64x * .Read SG3 data at 64x scale (When reading SG3, the same reading method as Ver1.00)


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Graphic Tools Guide3DME User's Manual
Copyright SEGA ENTERPRISES, LTD ,. 1997