★ Graphic Tools Guide ★ 3DME User's Manual
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General-purpose 3D modeling tool User's manual / 3. Sample creation
■ Save model data
- 1) Save the pof file
- Select "Window"-> "Save" to save the pof format file.
At this time, if the texture is pasted, check if the texture list window is open. If you save the model data without the texture list window, the association with the texture will not work. - 2) Save MDL file
- Select "Window"-> "Save As" to save the MDL format file.
Immediately before this save, perform "Edit"-> "Automatic grouping". By doing this, 3dme.EXE knows which model is in which block. This is also required when saving MBL files. - 3) Save ATA file
- Select "Window"-> "Save As" to save the ATA format file.
The ATA format file is the data required when collecting collision data on the terrain.
For example, select the cone part of the sample model and open the "Group Attribute Window" by selecting "Window"-> "Edit Group". Set the attribute of the selected polygon to "2" and save it in the ATA file.
On the other hand, in the program, the attribute data of each model is searched, and if it is "2", it is designed to have a collision. Now you can set obstacles. - 4) Save MDB file
- Think of it as a binary version of MDL data. While the MDL file must be compiled into an object file once, the MDB file can be called as it is from within the program, which saves the trouble of compiling and allows programming in a form closer to the actual machine. When saving, it is necessary to set in advance which address to forward to.
Please refer to the sample program for the utilization of these files.
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★ Graphic Tools Guide ★ 3DME User's Manual
Copyright SEGA ENTERPRISES, LTD ,. 1997