HARDWARE ManualVDP1 User's Manual
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VDP1 User's Manual

Chapter 2 Address Map


■ 2.1 Address map

The address maps for VRAM, framebuffer, and system registers managed by VDP1 are as follows:

The addresses described in this chapter are relative addresses unless otherwise specified. Add 5C00000H to find the absolute address.

Figure 2.1 Address map
       * 3 
       ┌───────────┐ 
       │ │ * 1 
       │ │ 
000000H ~ 07FFFFH │ VRAM │ 
       │ 4Mbit │ 
       │ │ * 2 
       ├───────────┼──────────┐
       │ │ │
080000H ~ 0BFFFFH │ Frame buffer 0 │ Frame buffer 1 │
       │ 2Mbit │ 2Mbit │
       ├───────────┼──────────┘
0C0000H ~ 0FFFFFH │ Reservation │ 
       ├───────────┤ 
       │ │ 
       │ │ 
100000H ~ 17FFFFH │ System register │ 
       │ │ 
       │ │ 
       ├───────────┤ 
       │ │ 
       │ │ 
180000H ~ 1fFFFFH │ No access │ 
       │ │ 
       │ │ 
       └───────────┘ 

Note * 1
Store the following table in VRAM
-Command table
・ Character pattern table
・ Color look-up table
・ Gouraud shading table

Note * 2
080000 to 0BFFFFH has two frame buffers.
Only the drawing surface is accessible. The display surface is inaccessible.

● VRAM


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HARDWARE ManualVDP1 User's Manual
Copyright SEGA ENTERPRISES, LTD., 1997