★ HARDWARE Manual ★ VDP1 User's Manual
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VDP1 User's Manual Chapter 8 Quick Reference
■ 8.1 System registers
● TV mode selection register (TVMR, TV mode register)
- V blank erase write enable bit: V blank erase / write enable (VBE), bit 3
- TV mode select bit: TV mode select (TVM), bits 2-0
● Frame buffer switching mode register
- Frame buffer change mode bit: frame buffer change mode (FCM), bit 1
- Frame buffer change trigger bit: frame buffer change trigger (FCT), bit 0
- Double interlace enable bit: double interlace enable (DIE), bit 3
- Double-density interlaced drawing line: double interlace plot line (DIL) , bit 2
- Even / odd coordinate selection bit: even / odd coordinate select bit ( EOS), bit 4
● Plot trigger register
- Plot trigger mode: plot trigger mode (PT), bits 1, 0
● Erase light data register
- Erase write data: erase write data, bits 15-0
● Erase light upper left coordinate register
- Erase light upper left coordinates X1: Bits 14-9
- Erase light upper left coordinates Y1: Bits 8 to 0
● Erase light lower right coordinate register
- Erase light lower right coordinates X3: bits 15-9
- Erase light lower right coordinates Y3: bits 8 to 0
● Forced drawing end register
● Transfer end status register
- End-bit fetch status at the current frame: current end-bit fetch status (CEF), bit 1
- End-bit fetch status in the previous frame: before end-bit fetch status (BEF), bit 0
● Processing interruption table address register
- Processing interruption table address: Bits 15 to 0
● Current processing table address register
- Current processing table address: Bits 15 to 0
● Mode status register
- Version number: version number (VER), bits 15-12
- Plot trigger mode upper: PTM1, bit 8
- Even / odd coordinate selection bits: EOS, bit 7
- Dense interlaced enable bit: DIE, bit 6
- Dense interlaced drawing line: DIL, bit 5
- Framebuffer switching mode bits: FCM, bit 4
- V Blank Erase Light Allow Bits: VBE, Bit 3
- TV mode selection bits: TVM, bits 2-0
■ 8.2 Table
● Character pattern table
● Color look-up table
● Gouraud shading table
■ 8.3 Command table
● CMDCTRL (control word)
- End bit: end bit (END), bit 15
- Jump format: jump select (JP), bits 14-12
- Zoom point bits: zoom point (ZP), bits 11-8
- Character read direction bits: character read direction (Dir), bits 5-4
- Command select bits: command select (Comm), bits 3-0
● CMD LINK (LINK specified)
● CMDP MOD (drawing mode word)
- High speed shrink: high speed shrink (HSS), bit 12
- Pre-clipping invalid: preclipping disable (Pclp), bit 11
- Clipping mode bits: clipping mode bit (Cmod), bit 9
- Mesh enable bit: mesh enable bit (Mesh), bit 8
- End code invalid bit: end-code disable (ECD), bit 7
- Transparent pixel disable bits: see-through pixel disable (SPD), bit 6
- Color mode bit: color mode bit, bits 5-3
- Color calculation bit: color calculation bit, bits 2 to 0
- MSB on bit: MON (MSB on), bit 15
● CMD COLR (color control word)
● CMDSRCA (character address)
● CMD SIZE (character size)
● CMDXA to CMDYD (vertex coordinate data)
● CMD GRDA (Gouraud shading table)
■ 8.4 commands
● System clipping coordinate setting command
● User clipping coordinate setting command
● Relative coordinate setting command
● Fixed sprite drawing command
● Rectangle sprite drawing command (specify 2 coordinates)
● Rectangle sprite drawing command (specify 2 coordinates)
● Transform sprite drawing command
● Polygon drawing command
● Polyline drawing command
● Line drawing command
● Drawing end command
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★ HARDWARE Manual ★ VDP1 User's Manual ★ Chapter 7 Commands
Copyright SEGA ENTERPRISES, LTD., 1997