★ PROGRAMMER'S GUIDE ★ VDP1 libraryfunction | Seki several people | number |
|---|---|---|
3D sprite work area definition macro | SPR_3DefineWork | 1 |
Initialize 3D sprite display | SPR_3Initial | 2 |
Set of clipping modes | SPR_3SetClipLevel | 3 |
Set of pixel counts | SPR_3SetPixelCount | Four |
Light source set | SPR_3SetLight | Five |
Set of viewpoints | SPR_3SetView | 6 |
Cluster movement | SPR_3MoveCluster | 7 |
Model registration | SPR_3DrawModel | 8 |
Model drawing | SPR_3Flush | 9 |
Set of textures | SPR_3SetTexture | Ten |
Release texture area | SPR_3ClrTexture | 11 |
Function call to all clusters | SPR_3CallAllCluster | 12 |
Change texture color data | SPR_3ChangeTexColor | 13 |
Set the minimum and maximum values of the Z sort range | SPR_3SetZSortMinMax | 14 |
Acquisition of current 3D environment data | SPR_3GetStatus | 15 |
Object surface normal vector calculation | SPR_3SetSurfNormVect | 16 |
VDP1 fast drawing parameter set | SPR_3SetDrawSpeed | 17 |
★ PROGRAMMER'S GUIDE ★ VDP1 library