PROGRAMMER'S GUIDEVDP1 library
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VDP1 library

6.2 Function list


6.2 Function list

 function
 Seki several people
 number
 3D sprite work area definition macro
 SPR_3DefineWork
 1
 Initialize 3D sprite display
 SPR_3Initial
 2
 Set of clipping modes
 SPR_3SetClipLevel
 3
 Set of pixel counts
 SPR_3SetPixelCount
 Four
 Light source set
 SPR_3SetLight
 Five
 Set of viewpoints
 SPR_3SetView
 6
 Cluster movement
 SPR_3MoveCluster
 7
 Model registration
 SPR_3DrawModel
 8
 Model drawing
 SPR_3Flush
 9
 Set of textures
 SPR_3SetTexture
 Ten
 Release texture area
 SPR_3ClrTexture
 11
 Function call to all clusters
 SPR_3CallAllCluster
 12
 Change texture color data
 SPR_3ChangeTexColor
 13
 Set the minimum and maximum values of the Z sort range
 SPR_3SetZSortMinMax
 14
 Acquisition of current 3D environment data
 SPR_3GetStatus
 15
 Object surface normal vector calculation
 SPR_3SetSurfNormVect
 16
 VDP1 fast drawing parameter set
 SPR_3SetDrawSpeed
 17


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PROGRAMMER'S GUIDEVDP1 library
Copyright SEGA ENTERPRISES, LTD., 1997