★ PROGRAMMER'S GUIDE
VDP1 library
User's Manual
- 1.1 Purpose
- 1.2 Commentary
- 1.3 Program description example
- 2.1 Purpose
- 2.2 How to manage VRAM area
- 2.3 Sprite command drawing order in framebuffer
- 2.4 Program description example
- 3.1 Purpose
- 3.2 3D coordinate system and display model
- 3.3 Program description example
- 3.4 Object-to-object connection Poly working object
- 4.1 Data specifications
- 4.2 Function list
- 4.3 Function specifications
- 5.1 Data specifications
- 5.2 Function list
- 5.3 Function specifications
- 6.1 Data specifications
- 6.2 Function list
- 6.3 Function specifications
★ PROGRAMMER'S GUIDE
Copyright SEGA ENTERPRISES, LTD., 1997