SOUND ManualSound Simulator Manual
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Sound simulator manual

■ Edit menu

When you open the Edit menu, the following display will appear.

cancel
Data production
New data
Rename map
Delete data
Copy of data
Data pasting
Insert data
Erase data contents
Fill the address
New Map
Cut Map
Copy Map
Paste Map
Insert Map
Clear Map

cancel

Disables the last change made.

Data production

Select this to open the following dialog box.

Change the map information data here. You can set the start address, area size, data type, forwarding file, and autoload specification. If you specify a transfer file, the size of the specified file is displayed in bytes, which can be used as a guide for determining or changing the area size.
This menu can be obtained by double-clicking the Edit Window.

New data

New data will be added on the current map. The data type is the default "BANK data" or the last data type selected in the Data Edit dialog box, with a size of 00000.

Rename map

You can give a name to the area map for each area. You can set an easy-to-understand name that represents an area when there are many areas.

Delete data

A confirmation menu will appear where you can choose to update the deleted address or keep the current address. The deleted data is stored and can be retrieved again by the insert operation immediately after.

Copy of data

The currently selected data is stored. It can be taken out by the insertion operation immediately after.

Data pasting

The currently stored data will be pasted.

Insert data

The currently stored data will be inserted. The insertion position is immediately before the currently selected and highlighted data. If no data is selected, it will be added at the very end.

Erase data contents

All currently selected data except the data type will be deleted.

Fill the address

Fill in the vacant addresses due to deletion etc.

map~

Make the same edits as above for the map, not for each data.


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SOUND ManualSound Simulator Manual
Copyright SEGA ENTERPRISES, LTD., 1997