SOUND ManualSound Simulator Manual
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Sound simulator manual


Memory write

Writes data to the specified address on the target in byte, word, and long sizes.
When you select this menu, the following dialog will be displayed.
(Insert PICT in the memory edit dialog)

address
Specify the sending address.

data
Enter the data to be sent in hexadecimal code.

○ Byte (1 byte)
○ Word (2 bytes)
○ Long (4 bytes)
Specify the size to send. If the data exceeds the transmission size, the last data will take precedence.

For example, if data = FEFF01 and the size is word, the data sent will be FF01.

Pop-up menu
You can register the address you use regularly. The usage is exactly the same as the above-mentioned "Dump Memory".

write in
Send.


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SOUND ManualSound Simulator Manual
Copyright SEGA ENTERPRISES, LTD., 1997