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The basic system flow is shown in Appendix 1-1. The processes, functions, and messages shown in this flow must be included.

* The flow may differ depending on the application.
Be sure to check the initialization of the main unit RAM and cartridge RAM before the main game starts.
If either one has not been initialized, do not start the game. In this case, inform the user to that effect and urge the user to perform the initialization work directly in the application or to perform the initialization process on the saved data management screen in the Sega Saturn main unit BOOT ROM.
* Be sure to use the BACKUPRAM BIOS when accessing the backup RAM.
* Do not format the main unit RAM, cartridge RAM, or extended memory using any method other than the SEGA SATURN_BACKUP_FORMAT method.
Before the main game starts, check the existence of data that can be used by your application, and check the remaining capacity of each backup RAM.
If your data does not exist or the remaining capacity is insufficient, a warning message will be displayed depending on the situation. (Specific message content will be described later)
Always check for data corruption when loading data.
If the data is in an unusable state, the user must be notified and the data must be displayed in some way distinct so that it can be seen as unusable.
=== Regulations for recording ===
<About format>
<About the name>
Example) In the case of "Panzer Dragoon" (3 saves are required) 1st place: PANZER_D01 Second place: PANZER_D02 Third place: PANZER_D03 └─┬──┘ └┬┘ │ Only 3 characters can be changed 8 characters are common
<About usage>
Usage = ([Number of bytes used] +32) ÷ 64
Be sure to include any comments. Be sure to use ASCII characters (half-width alphanumeric characters, numbers, kana, see Appendix 1-1) for up to 10 characters.
Comments are for knowing the contents of save data in more detail, so make effective use of them in each application. If you cannot find the intended use, enter the game name (information that can be identified) in katakana.
Example) Example of effective use of comments PANZER_D_01: 5 Men-Boss (Continue information) PHANT_ST_01: Alefcardo Nomachi (name of the saved town) SEGARACE_01: Time Attack M (mode name) DERBY_ST_01: Mochikane 69 (ranch name)
* It is up to the user to freely rewrite the content of the comment.
The time stamp must be included and cannot be rewritten by the user. In principle, the records are displayed in ascending order of this time stamp (newest order of saved dates).
All backup-enabled applications must ensure that their records can be stored in either the main unit RAM or the cartridge RAM. In principle, even if the amount of recording used is too large to fit in the main unit RAM, the main unit RAM can be supported by a simple storage method.
* Except for extremely trivial recorded contents (only high scores of shooting games, etc.) * There is no particular rule as to where this selection should be made in the sequence.
* All characters can be used for "comments". Only the part of can be used for "record name".
