FAQ

SEGA SATURN FAQ

Graphic tool / format



▲ Tools for Macintosh

Q ) SpriteEditor doesn't generate a list of sprites and palettes.
Q ) Is there a tool for creating bitmap scroll data?
Q ) When I bring a DXF file created with another tool to the 3D Editor, an error occurs.
Q ) How is 24-bit color PICT data processed when imported into MapEditor?
Q ) 2D Viewer becomes unstable.
Q ) It seems that the formats of SEGA3D data of Shade3 and SEGA3D data of 3D Editor are different.
Q ) Black is missing when setting materials in 32000 color mode.
Q ) Is it possible to guarantee the parent-child structure in the DXF format?
Q ) When I monitor an animation on SATURN with Sega Painter, the pattern jumps toward the end.
Q ) I'm using SegaPainter and can't use the animation function.
Q ) If there is no Drag Lib, an error will occur and the tool cannot be started.
Q ) The application hangs.
Q ) The application does not start.

▲ Tools for Windows

Q ) I can't read SEGA 3D files directly with 3D Editor / Win.

▲ SOFTIMAGE

Q ) I want to create data for high resolution mode.
Q ) I want to set a transparent color for a texture in SOFTIMAGE.
Q ) I want to treat multiple models as one model in SOFTIMAGE.
Q ) I want to set the material for each polygon in SOFTIMAGE.
Q ) I want to edit the data created in SOFTIMAGE with 3D Editor etc.
Q ) The usage of SGL's tutorial and the current SOFTIMAGE is quite different.
Q ) I would like to set the sharing of texture data.
Q ) Texture division does not work.

▲ Other

Q ) Are there any good 3D tools?
Q ) Where does the pixel data of DGT start?
Q ) How to convert SEGA3D to SGL mdl format?
Q ) When I execute S3DTO3DT.EXE, I get an error saying "Japanese cannot be used".
Q ) Where are the digitizer and ssview?

FAQ
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