Graphic Tools GuideSpriteEditor User's Manual
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SpriteEditor User's Manual

3. About each window


● Main window

Displays a list of information on sprites and patterns that have already been registered.
It is mainly used for editing sprites and pattern selection.

● Pattern edit window

This window is for editing the placement of sprites.
Each time a pattern is selected on the main window, the display switches to the corresponding pattern.

● Pattern information window

Information such as offset coordinates, inversion state, rotation center point coordinates, and rotation angle is displayed for each sprite registered in the pattern.
You can also change the registration order (= display priority) and call the rotation center setting function on this window.

● Import window

A window for cutting out sprites from graphic data.

● Sprite setting dialog (collective / individual)

It is displayed by double-clicking the sprite item (collective) of the window or the sprite item (individual) of the pattern information window.
Moves the center point and changes the palette address for rotating sprites.

● Animation setting window

This is a window for creating data for animation using patterns. It is not displayed when the target is not connected.


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Graphic Tools GuideSpriteEditor User's Manual
Copyright SEGA ENTERPRISES, LTD ,. 1997