PROGRAMMER'S GUIDEVDP1 library
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VDP1 Library / 5.VDP1 Extended Processing Reference

5.2 Function list

 function
 Seki several people
 number
 VDP1 extended processing work area definition macro
 SPR_2DefineWork
 1
 Initialization process of VDP1 extension processing library
 SPR_2 Initial
 2
 TV mode set
 SPR_2SetTvMode
 3
 Frame change V Blank interval number set
 SPR_2FrameChgIntr
 Four
 Set of framebuffer erase data
 SPR_2FrameEraseData
 Five
 Gouraud shading table set
 SPR_2SetGourTbl
 6
 Look-up table set
 SPR_2SetLookupTbl
 7
 Set of characters
 SPR_2SetChar
 8
 Release the character area
 SPR_2ClrChar
 9
 Release of all character areas
 SPR_2ClrAllChar
 Ten
 Convert Gouraud shading table numbers to VRAM addresses
 SPR_2GourTblNoToVram
 11
 Convert lookup table numbers to VRAM addresses
 SPR_2LookupTblNoToVram
 12
 Convert character number to VRAM address
 SPR_2CharNoToVram
 13
 Command write open processing
 SPR_2OpenCommand
 14
 Command write close processing
 SPR_2CloseCommand
 15
 Set of local coordinates
 SPR_2LocalCoord
 16
 Set of system clipping areas
 SPR_2SysClip
 17
 Set of user clipping areas
 SPR_2UserClip
 18
 Line drawing
 SPR_2Line
 19
 Polyline drawing
 SPR_2PolyLine
 20
 Drawing polygons
 SPR_2Polygon
 twenty one
 Drawing a normal sprite
 SPR_2NormSpr
 twenty two
 Drawing scale sprites
 SPR_2ScaleSpr
 twenty three
 Drawing deformed sprites
 SPR_2DistSpr
 twenty four
 Command set
 SPR_2Cmd
 twenty five
 Command drawing priority chain flash
 SPR_2FlushDrawPrty
 26
 Acquisition of VRAM block area (static)
 SPR_2AllocBlock
 27
 Free VRAM block area (static)
 SPR_2FreeBlock
 28


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PROGRAMMER'S GUIDEVDP1 library
Copyright SEGA ENTERPRISES, LTD., 1997