★ PROGRAMMER'S GUIDE ★ VDP1 libraryfunction | Seki several people | number |
|---|---|---|
VDP1 extended processing work area definition macro | SPR_2DefineWork | 1 |
Initialization process of VDP1 extension processing library | SPR_2 Initial | 2 |
TV mode set | SPR_2SetTvMode | 3 |
Frame change V Blank interval number set | SPR_2FrameChgIntr | Four |
Set of framebuffer erase data | SPR_2FrameEraseData | Five |
Gouraud shading table set | SPR_2SetGourTbl | 6 |
Look-up table set | SPR_2SetLookupTbl | 7 |
Set of characters | SPR_2SetChar | 8 |
Release the character area | SPR_2ClrChar | 9 |
Release of all character areas | SPR_2ClrAllChar | Ten |
Convert Gouraud shading table numbers to VRAM addresses | SPR_2GourTblNoToVram | 11 |
Convert lookup table numbers to VRAM addresses | SPR_2LookupTblNoToVram | 12 |
Convert character number to VRAM address | SPR_2CharNoToVram | 13 |
Command write open processing | SPR_2OpenCommand | 14 |
Command write close processing | SPR_2CloseCommand | 15 |
Set of local coordinates | SPR_2LocalCoord | 16 |
Set of system clipping areas | SPR_2SysClip | 17 |
Set of user clipping areas | SPR_2UserClip | 18 |
Line drawing | SPR_2Line | 19 |
Polyline drawing | SPR_2PolyLine | 20 |
Drawing polygons | SPR_2Polygon | twenty one |
Drawing a normal sprite | SPR_2NormSpr | twenty two |
Drawing scale sprites | SPR_2ScaleSpr | twenty three |
Drawing deformed sprites | SPR_2DistSpr | twenty four |
Command set | SPR_2Cmd | twenty five |
Command drawing priority chain flash | SPR_2FlushDrawPrty | 26 |
Acquisition of VRAM block area (static) | SPR_2AllocBlock | 27 |
Free VRAM block area (static) | SPR_2FreeBlock | 28 |
★ PROGRAMMER'S GUIDE ★ VDP1 library