SGL User's Manual

SGL Tutorial


Introduction

Purpose of this manual
This document was created as a manual for developers developing software for Sega Saturn using the Sega Graphic Library (SGL).
SGL is a function library with enhanced 3D graphics functions. This book is also designed to be useful as an introductory book on 3D graphics, so even those who have no experience in developing software using 3D graphics can fully understand it.

Structure of this manual
This manual is a tutorial format that allows you to learn the knowledge necessary for developing software for Sega Saturn using SGL.
The contents are divided as follows according to the work of the developer.

"Development environment"

This is a manual for system administrators. The knowledge necessary for the development equipment configuration and software development system configuration is written for each business person.

"Programmer's Tutorial"

We will explain the basic knowledge of 3D software programming and the usage of SGL functions by incorporating sample programs. This chapter is closely related to SGL software packages.

Note) If you are a programmer who has learned the basics of SGL in this book, please refer to the separate volume "SGL Reference ".

"SOFTIMAGE SATURN MODULE STRUCT"

"Sound Tutorial"

You can learn the knowledge required by sound designers in sound development for Sega Saturn.

"Data transfer"

It contains the information needed to pass data between designers and programmers.


SGL User's Manual
Copyright SEGA ENTERPRISES, LTD., 1997