SGL User's Manual
SGL Tutorial

Data transfer


This chapter describes how to pass the designer-created design data and the sound designer-created sound data to the programmer, and how and how to do it. We will also explain about various data formats, so please refer to them when transferring data.

1. Design data

1-1. Data flow
1-2. Conversion / check of SOFTIMAGE data
1-3. Convert to the format passed to the programmer

2. Sound data

2-1. Data type
BGM, sequence data
Data for PCM stream playback
2-2. Data embedding

3. How to burn a CD-ROM

3-1. Work flow
3-2. Creating an IP
3-3. Build
3-4. Burning the CD-ROM

4. Data structure

4-1. Model data specifications
Point data
Polygon data
Attribute data
PDATA structure
OBJECT structure
4-2. Material name specifications
4-3. Texture data specifications

SGL User's Manual
Copyright SEGA ENTERPRISES, LTD., 1997