★ SOUND Manual ★ Sound Driver Programmer's Guide Sound area map configuration
Relationship between area map and sound data
Bit image of map information
| E | Data end bit | The end bit of map information. Actually, it is 1 byte of FFh. |
| Data ID | Data type | This is the type of data to be stored in the area defined here. |
| ID number | Identification number in data type | This is the identification number when there are multiple data of the same type. |
| Start address | Start address | The start address of the area defined here. |
| L | Transferred bits | This flag indicates that data has been transferred to this area. |
| Area size | Area size | The area size of the area defined here. |
| Pronunciation method | This is a method of playing while decompressing the sequence data using the tone data (waveform data) on the sound memory as the sound source. |
| feature | This is a method of treating waveform data as a sound source (one instrument) and Saturn itself as a multi-sound source instrument. |
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PCM stream playback
| Pronunciation method | This is a method of continuously playing back long waveform data by repeating the process of loop-playing the waveform data and transferring the next waveform data to the part where the sound has finished. |
| feature | This is a method to play back the long waveform data recorded in advance as it is. However, the waveform data must be continuously transferred so that the sound is not interrupted. |
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CD-DA playback
| Pronunciation method | This is a method to directly play the audio recorded on the audio track of a CD in hardware. It's exactly the same as smoothing a commercial music CD. |
| feature | This is a method to play back the long waveform data recorded in advance as it is. The audio is automatically output by the hardware. |
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| Channel (0-7) | You can specify 4 channels (0-3) or 8 channels (0-7). |
| PAN position (0-30) | If the value is 0, you can swing the PAN to the left, 15 to the center, and 30 to the right, 180 degrees to the left and right, up to 15 levels. |
| Distance (0-127) | The value is 0 and the distance is 0. The larger the value, the greater the distance. |
| Direction (0-127) | Specify the 360-degree direction in 128 steps. A value of 0 is 0 degrees to the right, 32 is 90 degrees to the right, 64 is 180 degrees to the right, and 96 is 270 degrees to the right. |
| Height (0-127) | Specify the height in 128 steps. A value of 0 is directly above, 32 is eye height, 64 is directly below, and 96 is rear eye height. |
★ SOUND Manual ★ Sound Driver Programmer's Guide