HARDWARE ManualVDP2 User's Manual
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VDP2 User's Manual / Chapter 16 Quick Reference

Color calculation ratio (sprites 0, 1) List
CCRSA F CBA98 43210
180100H □□□ ■■■■■ □□□ ■■■■■
         │ │ │ │ │ └┴┴┴┴── S1CCRT4..0 Color calculation ratio (for sprite 1)
         └┴┴┴┴────────── S0CCRT4..0 Color calculation ratio (for sprite 0)
detail:
● Color calculation ratio register (sprite)
connection:
● Sprite type
● Sprite control register
● Color operation control register
● Color calculation ratio register (scroll)
reference:
■ 9.1 Sprite data
■ 9.2 Priority and color calculation
■ 12.1 Color calculation function

Color calculation ratio (sprites 2 and 3) List
CCRSB F CBA98 43210
180102H □□□ ■■■■■ □□□ ■■■■■
         │ │ │  │ └┴┴┴┴── S3CCRT4..0 Color calculation ratio (for sprite 3)
         └┴┴┴┴────────── S2CCRT4..0 Color calculation ratio (for sprite 2)
detail:
● Color calculation ratio register (sprite)
connection:
● Sprite type
● Sprite control register
● Color operation control register
● Color calculation ratio register (scroll)
reference:
■ 9.1 Sprite data
■ 9.2 Priority and color calculation
■ 12.1 Color calculation function

Color calculation ratio (sprites 4 and 5) List
CCRSC F CBA98 43210
180104H □□□ ■■■■■ □□□ ■■■■■
         │ │ │  │ └┴┴┴┴── S5CCRT4..0 Color calculation ratio (for sprite 5)
         └┴┴┴┴────────── S4CCRT4..0 Color calculation ratio (for sprite 4)
detail:
● Color calculation ratio register (sprite)
connection:
● Sprite type
● Sprite control register
● Color operation control register
● Color calculation ratio register (scroll)
reference:
■ 9.1 Sprite data
■ 9.2 Priority and color calculation
■ 12.1 Color calculation function

Color calculation ratio (sprites 6 and 7) List
CCRSD F CBA98 43210
180106H □□□ ■■■■■ □□□ ■■■■■
         │ │ │  │ └┴┴┴┴── S7CCRT4..0 Color calculation ratio (for sprite 7)
         └┴┴┴┴────────── S6CCRT4..0 Color calculation ratio (for sprite 6)
detail:
● Color calculation ratio register (sprite)
connection:
● Sprite type
● Sprite control register
● Color operation control register
● Color calculation ratio register (scroll)
reference:
■ 9.1 Sprite data
■ 9.2 Priority and color calculation
■ 12.1 Color calculation function

Color calculation ratio (NBG0, NBG1) List
CCRNA F CBA98 43210
180108H □□□ ■■■■■ □□□ ■■■■■
         │ │ │ │ │ └┴┴┴┴── N1CCRT4..0 Color calculation ratio (for NBG1)
         └┴┴┴┴────────── N0CCRT4..0 Color calculation ratio (for NBG0)
detail:
● Color calculation ratio register (scroll)
connection:
● Sprite type
● Sprite control register
● Color operation control register
● Color calculation ratio register (sprite)
reference:
■ 9.1 Sprite data
■ 9.2 Priority and color calculation
■ 12.1 Color calculation function

Color calculation ratio (NBG2, NBG3) List
CCRNB F CBA98 43210
18010AH □□□ ■■■■■ □□□ ■■■■■
         │ │ │ │ │ └┴┴┴┴── N3CCRT4..0 Color calculation ratio (for NBG3)
         └┴┴┴┴────────── N2CCRT4..0 Color calculation ratio (for NBG2)
detail:
● Color calculation ratio register (scroll)
connection:
● Sprite type
● Sprite control register
● Color operation control register
● Color calculation ratio register (sprite)
reference:
■ 9.1 Sprite data
■ 9.2 Priority and color calculation
■ 12.1 Color calculation function

Color calculation ratio (NBG2, NBG3) List
CCRR F 43210
18010CH □□□□□□□□□□□ ■■■■■
         └┴┴┴┴── R0CCRT4..0 Color calculation ratio (for RBG0)
detail:
● Color calculation ratio register (scroll)
connection:
● Sprite type
● Sprite control register
● Color operation control register
● Color calculation ratio register (sprite)
reference:
■ 9.1 Sprite data
■ 9.2 Priority and color calculation
■ 12.1 Color calculation function

Color calculation ratio (line color screen, back screen) List
CCRLB F CBA98 43210
18010EH □□□ ■■■■■ □□□ ■■■■■
         │ │ │  │ └┴┴┴┴── LCCCRT4..0 Color calculation ratio (for line color screen)
         └┴┴┴┴────────── BKCCRT 4..0 Color calculation ratio (for back screen)
detail:
● Color calculation ratio register (scroll)
connection:
● Line color screen table address register
● Line color screen data (when using rotary scroll)
● Coefficient table control register (when using rotary scroll)
● Line color screen table address register
● Line color screen enable register
● Back screen table address register
● Sprite type
● Sprite control register
● Color operation control register
● Color calculation ratio register (sprite)
reference:
■ 6.4 Coefficient table control
■ 7.1 Line color screen
■ 7.2 Back screen
■ 11.3 Insert line color screen
■ 9.1 Sprite data
■ 9.2 Priority and color calculation
■ 12.1 Color calculation function

Color offset enable List
CLOFEN F 6543210
180110H □□□□□□□□□ ■■■■■■■
         │  │ │ │ │ └── N0COEN color offset enable (for NBG0 or RBG1)
         │ │ │ │ │ └─── N1COEN color offset enable (for NBG1 or EXBG)
         │  │ │ └──── N2COEN color offset enable (for NBG2)
         │ │ │ └───── N3COEN Color Offset Enable (for NBG3)
         │  └────── R0COEN Color Offset Enable (for RBG0)
         │ └─────── BKCOEN Color Offset Enable (for back screen)
         └──────── SPCOEN Color Offset Enable (for sprites)
detail:
● Color offset enable register
connection:
● Color offset select register
● Color offset register
reference:
■ 13.1 Color offset specification
Color offset select List
CLOFSL F 6543210
180112H □□□□□□□□□ ■■■■■■■
         ││││││└── N0COSL Karao full set select (NBG0 or for RBG1,)
         │││││└─── N1COSL Karao full set select (NBG1 or for EXBG,)
         ││││└──── N2COSL Karao full set select (for NBG2)
         │││└───── N3COSL Karao full set select (for NBG3)
         ││└────── R0COSL Karao full set select (for RBG0)
         │└─────── BKCOSL Karao full set Select (for the back screen)
         └──────── SPCOSL Karao full set select (for Sprite)
detail:
● Color offset select register
connection:
● Color offset enable register
● Color offset register
reference:
■ 13.1 Color offset specification

Color offset A (RED) List
COAR F 876543210
180114H □□□□□□□ ■■■■■■■■■
         └┴┴┴┴┴┴┴┴── COARD 8..0 Color offset value ・ RED
detail:
● Color offset register
connection:
● Color offset enable register
● Color offset select register
reference:
■ 13.1 Color offset specification

Color offset A (GREEN) List
COAG F 876543210
180116H □□□□□□□ ■■■■■■■■■
         └┴┴┴┴┴┴┴┴── COAGR8..0 Color offset value ・ GREEN
detail:
● Color offset register
connection:
● Color offset enable register
● Color offset select register
reference:
■ 13.1 Color offset specification

Color offset A (BLUE) List
COAB F 876543210
180118H □□□□□□□ ■■■■■■■■■
         └┴┴┴┴┴┴┴┴── COABL8..0 Color offset value ・ BLUE
detail:
● Color offset register
connection:
● Color offset enable register
● Color offset select register
reference:
■ 13.1 Color offset specification

Color offset B (RED) List
COBR F 876543210
18011AH □□□□□□□ ■■■■■■■■■
         └┴┴┴┴┴┴┴┴── COBRD8..0 Color offset value ・ RED
detail:
● Color offset register
connection:
● Color offset enable register
● Color offset select register
reference:
■ 13.1 Color offset specification

Color offset B (GREEN) List
COBG F 876543210
18011CH □□□□□□□ ■■■■■■■■■
         └┴┴┴┴┴┴┴┴── COBGR8..0 Color offset value ・ GREEN
detail:
● Color offset register
connection:
● Color offset enable register
● Color offset select register
reference:
■ 13.1 Color offset specification

Color offset B (BLUE) List
COBB F 876543210
18011EH □□□□□□□ ■■■■■■■■■
         └┴┴┴┴┴┴┴┴── COBBL8..0 Color offset value ・ BLUE
detail:
● Color offset register
connection:
● Color offset enable register
● Color offset select register
reference:
■ 13.1 Color offset specification

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HARDWARE ManualVDP2 User's Manual
Copyright SEGA ENTERPRISES, LTD., 1997