★ HARDWARE Manual ★ Sega Saturn Overview Manual
Sega Saturn Overview Manual Search
[C] [D] [I] [M] [P] [R] [S] [V]
- ▲ [C]
- C3
- CD-ROM
- CD_ROM system configuration
- CD-ROM system specifications
- Data flow of CD-ROM system
- CD-ROM drive
- CD drive specifications
- CPU
- CPU body specifications
- ▲ [D]
- D / A converter
- DSP
- ▲ [I]
- IPL
- ▲ [M]
- MC68EC000
- MPEG
- MPEG / Audio functions
- MPEG / Video features
- MPEG function
- ▲ [P]
- PAD
- PAD I / F
- PAL method
- PCM
- PCM sound source
- PLL
- ▲ [R]
- RAM
- ROM
- RGB code generation
- ▲ [S]
- SCSP
- SCSP system configuration
- SCSP system specifications
- SCU
- SCU system configuration
- SCU system specifications
- SH-2
- SMPC
- SMPC system configuration
- SMPC features
- ▲ [V]
- VDP1
- VDP1 system configuration
- VDP1 system specifications
- VDP2
- VDP2 system configuration
- VDP2 system specifications
[Oh] [or] [is] [was] [Do not] [is] [or] [Ya] [et al.] []
- ▲ [A]
- Variable compression rate
- Color calculation
- Types of color operations
- Interlace
- window
- Window function
- effect
- Effect data
- Encoder
- On-memory playback function
- ▲ [ka]
- Rotation calculation
- Rotation function
- Image change due to rotation axis
- Rotation display
- Scale sprite (VDP1)
- Scale function (VDP2)
- Explanation of each part
- Cartridge I / F
- Image change due to screen axis
- Screen capture function
- Simultaneous display by split screen
- Color calculation function
- Color offset function
- Color look-up table
- Color bank method
- Color bank system configuration
- Function (SCU)
- Function (SCSP)
- Function (VDP1)
- Function (VDP2)
- Function (CD-ROM)
- Function (SMPC)
- clipping
- Gouraud shading
- Gouraud shading example
- Chroma key function
- High-definition static function
- ▲ [Sa]
- Introduction of Sega Saturn
- Digital PAD specifications for Sega Saturn
- System clipping
- System configuration
- System configuration (CD-ROM)
- System configuration (SCSP)
- System configuration (VDP1)
- System configuration (VDP2)
- Shadow function
- Scroll screen
- Scroll screen configuration
- Scroll screen function
- Stream selection mechanism
- Stream selection
- Sprite
- Sprite window
- Cell format
- Cell-style scroll screen
- ▲ [ta]
- Corresponding standard
- Vertical scroll function
- Monodense interlacing
- Fixed sprite
- Texture parts
- Texture mapping
- Example of use in a tennis game
- Operating frequency
- Special priority function
- Tunnel and BGM reverb
- ▲ [na]
- Internal DSP
- Normal rectangular window
- Normal line window
- Non-textured parts
- ▲ [ha]
- Dense interlace
- High resolution
- Parallel processing
- Perth
- parts
- Classification of parts
- Hardware specifications <Main system>
- Hardware specifications <subsystem>
- Bitmap format
- pixel
- Fade function
- Priority function
- Priority judgment
- Freeze function
- Frame buffer
- Branch playback function
- Deformed sprite
- Blur calculation function
- Blur function
- Interpolation function
- Interpolation, blur, mosaic function
- Pause function
- polygon
- Polyline
- ▲ [Ma]
- Mesh processing
- Example of mesh processing
- Mosaic function
- Mosaic pattern
- ▲ [ya]
- User clipping
- ▲ [Ra]
- Insert line color screen
- Line scroll function
- Reverb
- ▲ [Wa]
- Interrupt control (SCU)
★ HARDWARE Manual ★ Sega Saturn Overview Manual
Copyright SEGA ENTERPRISES, LTD., 1997