★ HARDWARE Manual ★ VDP1 User's Manual
SCSP User's Manual Chart table of contents
table
Chapter 1 Functions of VDP1
- Table 1.1 Classification of parts
- Table 1.2 Screen mode and display range
Chapter 2 Address Map
- Table 2.1 System registers
- Table 2.2 Tables on VRAM
Chapter 4 System Registers
- Table 4.2 Screen modes
- Table 4.3 (a) Example of using frame buffer switching mode (fixed to VBE = 0)
- Table 4.3 (b) Example of using frame buffer switching mode (using VBE)
- Table 4.4 Number of rasters and pixels
- Table 4.5 V Number of pixels that can be used for blank erase (when non-interlaced)
Chapter 5 Table
- Table 5.1 Character pattern table size
- Table 5.2 Gouraud shading table
- Table 5.3 Relationship between Gouraud shading table settings and correction values
Chapter 6 Command Table
- Table 6.1 Commands
- Table 6.2 Pixel data
- Table 6.3 CMDCOLR
- Table 6.4 Example of relationship between color bank, definition data, and drawing data
- Table 6.5 Relationship between setting values and drawing pixels
- Table 6.6 Correspondence between commands and CMDXA to CMDYD
Chapter 7 Commands
- Table 7.1 Commands
figure
Chapter 1 Functions of VDP1
- Figure 1.1 System configuration
- Figure 1.2 Fixed form sprite
- Figure 1.3 Rectangular sprite (2 coordinates specified)
- Figure 1.4 Rectangular sprite (fixed point designation)
- Figure 1.5 Deformed sprite
- Figure 1.6 Fill-in-the-blank processing
- Figure 1.7 Polygon
- Figure 1.8 Polyline
- Figure 1.9 Line
- Figure 1.10 Color bank bit configuration
Chapter 2 Address Map
- Figure 2.1 Address map
- Figure 2.2 Framebuffer plane
Chapter 3 Processing flow
- Figure 3.1 Command table flow
- Figure 3.2 Table Reference
Chapter 4 System Registers
- Figure 4.1 Display of single-dense interlace and double-dense interlace
- Figure 4.2 Erase light area
- Figure 4.3 Processing interruption and current processing table address
Chapter 5 Table
- Figure 5.1 Example of character pattern table
- Figure 5.2 Color look-up table
- Figure 5.3 Look-up table method table relationship
- Figure 5.4 RGB code format
- Figure 5.5 Command table
Chapter 6 Command Table
- Figure 6.1 Zoom point
- Figure 6.2 Drawing area
- Figure 6.3 Zoom point and drawing area
- Figure 6.4 Character reading direction
- Figure 6.5 High Speed Shrink
- Figure 6.6 Pre-clipping
- Figure 6.7 Drawing area
- Figure 6.8 Mesh processing
- Figure 6.9 Line and Polyline Meshing
- Figure 6.10 (a) End code processing (1)
- Figure 6.10 (b) End code processing (Part 2)
- Figure 6.11 Drawing example of modes 0 and 1
- Figure 6.12 Drawing example of modes 2, 3 and 4
- Figure 6.13 RGB code format
- Figure 6.14 Mode 5 drawing example
- Figure 6.15 Example of color calculation
- Figure 6.16 MSB on
- Figure 6.17 Color bank
- Figure 6.18 Color look-up table
- Figure 6.19 CMDSIZE
Chapter 7 Commands
- Figure 7.1 System clipping
- Figure 7.2 User Clipping Settings
- Figure 7.3 User clipping
★ HARDWARE Manual ★ VDP1 User's Manual
Copyright SEGA ENTERPRISES, LTD., 1997