★ HARDWARE Manual ★ VDP1 User's Manual
VDP1 User's Manual Search
[C] [D] [H] [L] [M] [N] [P] [R] [T] [V]
- ▲ [C]
- CMDCOLR
- CMDCTRL
- CMDGRDA
- CMDLINK
- CMDPMOD
- CMDSIZE
- CMDSRCA
- CMDXA ~ CMDYD
- ▲ [D]
- DMA burst transfer
- ▲ [H]
- HDTV
- ▲ [L]
- LINK designation
- ▲ [M]
- MSB on
- ▲ [N]
- NTSC method
- ▲ [P]
- PAL method
- ▲ [R]
- RGB code
- RGB mode
- ▲ [T]
- TV mode selection bit
- TV mode selection register
- ▲ [V]
- VDP1
- Functions of VDP1
- VDP2
- VRAM
- V blank erase light permission bit
[Oh] [or] [is] [was] [Do not] [is] [or] [Ya] [et al.] []- ▲ [A]
- Address map
- Access (system register)
- Fill-in-the-blank processing
- 1 cycle mode
- Erase (manual mode)
- Erase & Change (Manual Mode)
- Erase light
- Color calculation
- Interlaced mode
- Window (MSB on)
- Inner drawing mode
- End code invalid
- End bit
- ▲ [ka]
- Screen mode
- Color
- Color control word
- Color palette code
- Color bank
- Color bank code
- Color mode
- Color look-up table
- (Color) Look-up table mode
- Odd line
- Pseudo drawing continuation
- Luminance (of RGB)
- Brightness (of Gouraud shading)
- Character address
- Character size
- Character pattern
- Character pattern table
- Character reading direction
- Rectangular sprite
- Rectangle sprite drawing command
- Even / odd coordinate selection
- Gouraud shading
- Gouraud shading table
- Clipping coordinate setting command
- Current processing table address (register) / A>
- command
- Command table
- Command table flow
- Control word
- ▲ [Sa]
- Subroutines (jump call, skip, call)
- Coordinate setting command
- Specify 2 coordinates (rectangular sprite)
- Specify two coordinates (rectangular sprite drawing command)
- Flip horizontal
- Reference (of the table)
- Sister complex
- System register
- System clipping
- System clipping coordinate setting command
- Groundwork
- Shadow (MSB on)
- Shadow (color calculation)
- Jump format
- Jump assignment
- Jump call
- Jump next
- Jump return
- flip upside down
- Processing interruption table address (register)
- Zoom point
- Skip assignment
- Skip call
- Skip next
- Skip return
- Relative coordinates
- Relative coordinate setting command
- Outer drawing mode
- ▲ [ta]
- Monodense interlacing
- Change (manual mode)
- Vertex coordinate data
- Fixed sprite
- Fixed sprite drawing command
- Display device
- Table reference
- Texture parts
- Texture drawing command
- Transfer over
- Transfer end status register
- Transparent color code
- Transparent pixels disabled
- ▲ [na]
- Flow (of command table)
- Flow (of drawing procedure)
- Fill (polygon)
- Non-texture color
- Non-textured parts
- ▲ [ha]
- Version number
- Burst transfer (DMA)
- parts
- Byte access (VRAM)
- High speed shrink
- Dense interlace
- Dense interlaced significant bit
- Dense interlaced drawing line
- High resolution
- Boundary
- Palette code
- Half brightness
- Invert (left / right, up / down)
- Translucent
- Drawing forced termination register
- Drawing command
- Drawing end command
- Flow of drawing procedure
- Drawing mode word
- Display range
- Fill data (erase light)
- fetch
- Fetch state (of end bit)
- Fixed point (zoom point)
- Fixed point designation (rectangular sprite)
- Fixed point specification (rectangular sprite drawing command)
- Pre-clipping
- flame
- Frame buffer
- Frame buffer switching trigger bit
- Framebuffer switching mode bits
- Framebuffer switching mode register
- Plot trigger mode
- Plot trigger register
- Deformed sprite
- Transform sprite drawing command
- Polling
- polygon
- Polygon drawing command
- Polyline
- Polyline drawing command
- ▲ [Ma]
- Manual mode
- Invalid (end code)
- Disable (transparent pixel)
- Disabled (pre-clipping)
- Mesh enabled
- Mode 0 (color mode)
- Mode 1 (color mode)
- Mode 2 (color mode)
- Mode 3 (color mode)
- Mode 4 (color mode)
- Mode 5 (color mode)
- Mode status register
- Original picture
- ▲ [ya]
- User clipping
- User clipping coordinate setting command
- User clipping mode
- User clipping enabled
- Priority (VRAM)
- Priority (frame buffer)
- Read direction (character)
- ▲ [Ra]
- line
- Line drawing command
- Read / Write Access (VRAM)
- replace
- Lookup table mode
- Register (system)
- ▲ [Wa]
- Word access (VRAM)
- Interrupt signal
★ HARDWARE Manual ★ VDP1 User's Manual
Copyright SEGA ENTERPRISES, LTD., 1997