HARDWARE ManualVDP1 User's Manual
VDP1 User's Manual

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Alphabet index

[C] [D] [H] [L] [M] [N] [P] [R] [T] [V]

[C]
CMDCOLR
CMDCTRL
CMDGRDA
CMDLINK
CMDPMOD
CMDSIZE
CMDSRCA
CMDXA ~ CMDYD

[D]
DMA burst transfer

[H]
HDTV

[L]
LINK designation

[M]
MSB on

[N]
NTSC method

[P]
PAL method

[R]
RGB code
RGB mode

[T]
TV mode selection bit
TV mode selection register

[V]
VDP1
Functions of VDP1
VDP2
VRAM
V blank erase light permission bit

Hiragana index

[Oh] [or] [is] [was] [Do not] [is] [or] [Ya] [et al.] []

[A]
Address map
Access (system register)
Fill-in-the-blank processing
1 cycle mode
Erase (manual mode)
Erase & Change (Manual Mode)
Erase light
Color calculation
Interlaced mode
Window (MSB on)
Inner drawing mode
End code invalid
End bit

[ka]
Screen mode
Color
Color control word
Color palette code
Color bank
Color bank code
Color mode
Color look-up table
(Color) Look-up table mode
Odd line
Pseudo drawing continuation
Luminance (of RGB)
Brightness (of Gouraud shading)
Character address
Character size
Character pattern
Character pattern table
Character reading direction
Rectangular sprite
Rectangle sprite drawing command
Even / odd coordinate selection
Gouraud shading
Gouraud shading table
Clipping coordinate setting command
Current processing table address (register) / A>
command
Command table
Command table flow
Control word

[Sa]
Subroutines (jump call, skip, call)
Coordinate setting command
Specify 2 coordinates (rectangular sprite)
Specify two coordinates (rectangular sprite drawing command)
Flip horizontal
Reference (of the table)
Sister complex
System register
System clipping
System clipping coordinate setting command
Groundwork
Shadow (MSB on)
Shadow (color calculation)
Jump format
Jump assignment
Jump call
Jump next
Jump return
flip upside down
Processing interruption table address (register)
Zoom point
Skip assignment
Skip call
Skip next
Skip return
Relative coordinates
Relative coordinate setting command
Outer drawing mode

[ta]
Monodense interlacing
Change (manual mode)
Vertex coordinate data
Fixed sprite
Fixed sprite drawing command
Display device
Table reference
Texture parts
Texture drawing command
Transfer over
Transfer end status register
Transparent color code
Transparent pixels disabled

[na]
Flow (of command table)
Flow (of drawing procedure)
Fill (polygon)
Non-texture color
Non-textured parts

[ha]
Version number
Burst transfer (DMA)
parts
Byte access (VRAM)
High speed shrink
Dense interlace
Dense interlaced significant bit
Dense interlaced drawing line
High resolution
Boundary
Palette code
Half brightness
Invert (left / right, up / down)
Translucent
Drawing forced termination register
Drawing command
Drawing end command
Flow of drawing procedure
Drawing mode word
Display range
Fill data (erase light)
fetch
Fetch state (of end bit)
Fixed point (zoom point)
Fixed point designation (rectangular sprite)
Fixed point specification (rectangular sprite drawing command)
Pre-clipping
flame
Frame buffer
Frame buffer switching trigger bit
Framebuffer switching mode bits
Framebuffer switching mode register
Plot trigger mode
Plot trigger register
Deformed sprite
Transform sprite drawing command
Polling
polygon
Polygon drawing command
Polyline
Polyline drawing command

[Ma]
Manual mode
Invalid (end code)
Disable (transparent pixel)
Disabled (pre-clipping)
Mesh enabled
Mode 0 (color mode)
Mode 1 (color mode)
Mode 2 (color mode)
Mode 3 (color mode)
Mode 4 (color mode)
Mode 5 (color mode)
Mode status register
Original picture

[ya]
User clipping
User clipping coordinate setting command
User clipping mode
User clipping enabled
Priority (VRAM)
Priority (frame buffer)
Read direction (character)

[Ra]
line
Line drawing command
Read / Write Access (VRAM)
replace
Lookup table mode
Register (system)

[Wa]
Word access (VRAM)
Interrupt signal

HARDWARE ManualVDP1 User's Manual
Copyright SEGA ENTERPRISES, LTD., 1997