HARDWARE ManualVDP2 User's Manual
VDP2 User's Manual

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Alphabet index

[H] [M] [N] [R] [T] [V]
[H]
H counter register
H blank period (horizontal blanking interval)
[M]
MSB shadow
[N]
NTSC method
[R]
RAM control register
RGB format
[T]
TV screen configuration
TV screen mode
TV screen mode register
TV system
[V]
VRAM access
VRAM cycle pattern
VRAM cycle pattern register
VRAM size register
VRAM capacity
V counter register
V blank period (vertical blanking interval)

Hiragana index

[Oh] [or] [is] [was] [Do not] [is] [or] [et al.]
[A]
Access command
Address map (VRAM)
Address map (whole)
Interlace
Window control register
Window position register
[ka]
resolution
Rotating scroll
Rotation scroll screen map register
Rotation databank
Rotation parameters
Rotation parameter window
Switching rotation parameters
Rotation parameter table
Rotation parameter table address register
Rotation parameter mode register
Rotation parameter read control register
External signal enable register
Scale
Extended color arithmetic
Screen display enable register
Screen over
Screen over pattern name register
Screen scroll
Screen scroll value register
Screen status register
Color RAM address offset register
Color RAM mode
Color calculation
Color calculation window
Color arithmetic control register
Color calculation ratio register (scroll)
Color arithmetic ratio register (sprite)
Color offset
Color offset enable register
Color offset select register
Color offset register
Standard display area
image data
Character control register
Character size
Character number
Character number auxiliary mode
"> Coefficient data mode
Coefficient table
Coefficient table address offset register
Coefficient table control register

[Sa]
Third image
Coordinate increment register
Flip horizontal
Shadow processing
Shadow control register
Shrink enable register
Vertical blanking interval (V blank period)
Vertical display period
Vertical resolution
flip upside down
Horizontal blanking interval (H blank period)
Horizontal display period
Horizontal resolution
Sprite window
Sprite color calculation
Sprite color mode
Sprite control register
Sprite shadow
Sprite type
Sprite priority number register
Second image
Setting display area
Cell format
Cell data
Cell placement
Dedicated high resolution graphic mode

[ta]
Vertical cell scroll
Vertical cell scroll table
Vertical cell scroll table address register
Monodense interlacing
Transparent shadow
Transparent processing window
Transparent dots
Special color arithmetic mode register
Special color calculation
Special function code select register
Special function code register
Special priority function
Special priority mode register
Dot color data
Top image

[na]
Non-interlaced
Normal rectangular window
Normal shadow
Normal scroll screen map register
Normal line window

[ha]
Dense interlace
Boundary
Pattern name control register
Pattern name data
Back screen
Back screen table address register
Palette number (cell format)
Palette number (bitmap format)
Palette format
Bank split
Bitmap format
Bitmap pattern
Bitmap palette number
Bitmap palette number register
Display area
Display priority
field
Priority function
Plain size
Plain size register
Plain arrangement
Page boundary
Blurring operation
Auxiliary pallet number
Auxiliary character number
Border area
Force image

[Ma]
map
Map offset register
Map boundary (cell format)
Map boundary (bitmap format)
mosaic
Mosaic control register

[Ra]
Line window table address register
Line window (normal)
Line color screen
Insert line color screen
Line color screen enable register
Line color screen table address register
Line scroll
Line scroll table
Line scroll table address register
Line & Vertical Cell Scroll Control Register

HARDWARE ManualVDP2 User's Manual
Copyright SEGA ENTERPRISES, LTD., 1997